jcwigriff.com

The Official J.C. Wigriff Website!

J.C. Wigriff is an author and guitarist from IL.

Archive for March, 2012

“Who Would Win in a Fight?” Bond 007 vs. Agent 47

Posted by J.C. Wigriff on March - 31 - 2012

Welcome to the all new weekly feature on www.JCWigriff.com called “Who Would Win in a Fight?”

In this weekly event, I will pit two contenders from the video game world against each other. I won’t decide the victor though – that is for you to do. I’m just the event promoter, outlining each warrior’s attributes and abilities. As Sgt. Friday would say on Dragnet, “Just the facts, ma’am.”

Tell me what you think. Back your contender up. Comment, argue, fight, and bicker. Nitpick over asinine discrepancies and minute details.

I will hold polls and votes on Facebook and Twitter for upcoming fights. Tell me what battles and characters you want to see.

J.C. Wigriff’s World of Darkness Rundown

Posted by J.C. Wigriff on March - 30 - 2012

Some of my most memorable moments as a gamer didn’t happen in front of a TV – they happened around a table, surrounded by paper, dice, and friends.

When I was about 15, I was introduced to Advanced Dungeons & Dragons, and was instantly attracted to the idea of a game in which the only bounds were that of the imagination.

I spent countless weekends exploring dungeons, battling monsters, and developing characters that I became truly attached to in a way I never experienced with a video game avatar.

Categories: J.C. Wigriff, Video Games

“Who Would Win in a Fight?” Niko Bellic vs Nathan Drake

Posted by J.C. Wigriff on March - 26 - 2012

Welcome to an all new weekly feature on www.JCWigriff.com called “Who Would Win in a Fight?” I know that I said this would be a weekly feature, but to show my appreciation for your continued support, I decided to make a bonus entry.

I will pit two contenders from the video game world against each other. I won’t decide the victor though – that is for you to do. I’m just the event promoter, outlining each warrior’s attributes and abilities. As Sgt. Friday would say on Dragnet, “Just the facts, ma’am.”

Tell me what you think. Back your contender up. Comment, argue, fight, and bicker. Nitpick over asinine discrepancies and minute details.

“Who Would Win in a Fight?” Batman vs. Ratchet

Posted by J.C. Wigriff on March - 24 - 2012

Welcome to an all new weekly feature on www.JCWigriff.com called “Who Would Win in a Fight?” In this weekly event, I will pit two contenders from the video game world against each other. I won’t decide the victor though – that is for you to do. I’m just the event promoter, outlining each warrior’s attributes and abilities. As Sgt. Friday would say on Dragnet, “Just the facts, ma’am.”

Tell me what you think. Back your contender up. Comment, argue, fight, and bicker. Nitpick over asinine discrepancies and minute details.

Interview with Edison Interactive about Maniac Mansion Remake

Posted by J.C. Wigriff on March - 23 - 2012

Before Skyrim, there was King’s Quest. Before Dark Souls – Shadowgate. Through the 1980’s, and well into the 90’s, point-and-click graphic adventure games topped sales charts, captured imaginations, and inspired droves of future game developers.

In 1987, Lucasfilm Games (now LucasArts) exploded onto the scene with Maniac Mansion, garnering critical praise, and creating a wave of controversy.

Categories: J.C. Wigriff, Video Games

Mass Effect 3 Ending Potentially Most Impressive in Gaming History

Posted by J.C. Wigriff on March - 16 - 2012

Foreword by J.C. Wigriff:

I, like many fans, was initially upset over the Mass Effect 3 ending. One of the major selling points of Mass Effect was how your decisions impact the game; that your choices will significantly impact the narrative. Players carried their Mass Effect save file across all three games, building alliances, saving races, and fostering relationships. With the controversial ending to Mass Effect 3, BioWare seemingly negated all of this effort in one fell swoop.

Categories: Video Games

Lost Local Loyalty

Posted by J.C. Wigriff on March - 9 - 2012

I find it peculiar that the more advances we make in communications, the less connected we truly are. Social gatherings have become a mark on the proverbial headboard, as opposed to an experience. Walk into a bar, and you see heads bowed, hands clasped – people praying en masse to their digital outlet, updating their status to reflect how much fun they are having. Attendance alone has eschewed interaction. Group settings have become LAN parties, but instead of connecting to each other, attendees connect externally through their commutual filters.

Categories: J.C. Wigriff, Video Games
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